![]() ![]() "It's true, it's all true! There really are others, just like us.We're a bit worried, but they could be friendly. They're asking to choose one person to represent us and come to a meeting tonight, unarmed. They claim they mean us no harm and want to get to know us better. "Today we found a letter from what seems to be other survivors.They instruct us to send a single, unarmed representative to a meeting today at midnight to find out more. It's not signed, but it says that whoever wrote it has been observing us for a while and believes we're the right kind of people. "The note we found on our door today was a real surprise to us all.Are we going to send someone to check it out?" This bit worries us, but the author assures us he or she is friendly and doesn't mean to hurt us. Whoever wrote it requests that we send one representative to a meeting tonight in a set location. "We found an anonymous note next to our shelter door.(Twins ending event) (Introduced during What's in the Suitcase? DLC) The game will also prevent the player from being able to prepare an expedition for the next day if one of these events occurs.Ī new hope. If any were to occur while an expedition is happening, it will occur immediately after the expedition concludes. If the character fails to return, the event may still successfully complete i.e., a character may bring an item back to the shelter, even if the character doesn't make it back.Īs the game only allows one active family member to be outside at a time, none of these events will occur while a family member is on an expedition. Additionally, each of these events count toward bringing the bandits a little closer to the shelter, as the player may receive the warning of having been followed upon safely returning. 5.4 Cheerful woman trade (unofficial name)Įvents where the player is asked to leave the shelter are treated like a one-day expedition-the family member may become Tired, the family member becomes Hungry much faster than usual, his or her Thirst is paused for that time, and there is a chance that he or she may not return to the shelter.3.33 Making contact with the military (unofficial name).3.26 Home-schooling Timmy (unofficial name).3.18 Geographical Co-ordinates (unofficial name).3.17 Giving the army gas (unofficial name).3.12 Dispose of rifle (unofficial name).3.10.2 Level 2 and 3 cockroach infestation.3.9 Cheering up Dolores (unofficial name).2.27 Tinkering with the radio (unofficial name).2.26 Talking to Timmy (unofficial name).2.25 Talking to Mutant Mary Jane (unofficial name).2.24 Talking to Mary Jane (unofficial name).2.23 Talking to Dolores (unofficial name).2.14 Knock, knock (endgame) (unofficial name).2.12 Home-schooling Mary Jane (unofficial name).2.7 Desperate measures (unofficial name).All names of the events come from the game-end journal, which shows a listing of every event that occurred during gameplay. This article is intended to be an exhaustive listing of every single day-ending event that happens in 60 Seconds! Survival Mode gameplay. events that require the use of one of the items in the shelter, which may or may not consume it, and. ![]() selecting a character for an event inside the bunker,.In the case of events that lead toward the military ending or the twins ending, the event will repeat until the correct choice is given.įive types of events exist in gameplay, defined by how the character interacts with it: Depending on the choices the player makes, branching paths of events will happen later on in the gameplay that determine whether or not the family will survive or what threats the family will bring upon itself. Other events are extremely likely to repeat. Events grant or take away items, and change the status of the family members in the shelter.Įvents occur at random, although some events or results of events are more likely during a certain range of days. An event requires the player's input, as opposed to day-ending text with no options for input, which are essentially flavor text, completely benign to gameplay. At the end of every day, in 60 Seconds! during Survival Mode, it is possible that an event may occur. ![]()
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